`Free ⇹ Arcade Mania: The Turbo-charged World of Japan's Game Centers ⇴ PDF eBook or Kindle ePUB free

It was a very short read, but that s okay it offered bite sized glimpses into the world of gaming in Japan, which is evidently i completely i different from the US It s not particularly illuminating or deep, but it s entertaining, down to the quasi magazine layout of the sections. I ve long been a fan of Brian Ashcraft s Night Notes on Kotaku.com and his many free lance articles in many major magazines When I heard he was writing a book about Arcade culture in Japan I knew off the bat it would be a great read After finishing this quick read, I was not disapointed This book is an entertaining look at Japan s game centers, the games inside them, and some of the people who frequent them I think this book has something for everyone and is worth a read I especially loved how Brian featured his son Mini Bash in the last chapter on arcade card games If you re in the mood for something light, fun, and quick I d highly suggest picking this one up The subject matter is interesting, but Brian Ashcraft is a terrible, terrible writer Prepare to see lots of sentences ending in unnecessary exclamation points There are a few interesting facts scattered throughout the book, and the final chapter covers a type of game that I hadn t been previously exposed to so, if you re interested in Japanese arcades, the book might still be worthwhile for you You may want to steel yourself for cringe worthy writing, however. This breezy read covers the Japanese game arcade community, as broken down into a variety of categories, including music based games, card based games, dedicated cabinet games, etc Each chapter handles the history of its area well, running through the requisite iterative improvements the evolutionary changes that turned Pacman into Grand Theft Auto and interviewing programmers, players, and other digital entertainment figures The list like nature of the writing can become a bit routine after a few chapters, and the interviews are less insightful than one might hope for, but extra points for including among them a model for one of the major photo booth franchises heck, extra points for including the photo booths in the first place and the manager of a retro gaming mecca The book is designed like a very long magazine article, with colorful headers and little sidebars. It was like a Japanese coffee table book That is to say, a coffee table book in an octavo sized package The chapters were divided by arcade game type shooting games, rhythm games, fighting games etc Kind of interesting in a seventeen magazine kind of way each chapter focuses on an expert in that particular game style Published in Japan, so all of the references to price are in Yen, which I was too lazy to look up the conversion, so that was mildly frustrating but 100% my fault. Arcade Mania is a fast paced tour through Japan s gaming centers, as observed by Brian Ashcraft Kotaku.com, Wired and Jean Snow You ll learn than you ever thought you d want to know about bullet hell shooters, card battle games and tricked out photo booths It s an interesting read overall, although the writing does tend to slip into dry, chronological recounts of certain genres e.g., In 1995, Sega released X followed by Y the next year only to be superceded by Z from time to time. More a collection of articles, a fairly light entertaining read that s unfortunately somewhat lacking in substance The articles don t really feel meaty enough and it would have been good if the author had delved into each subculture.As it stands, a nice introduction to the arcade phenomenon in Japan, but is by no means a complete account. Nice idea hamstrung by slapped together chapters and magazine y writing that manages to be both overexcited and bland Nevertheless, Japan s arcades are not like ours for one thing, they still exist Read and learn and emerge a little dizzy. This book is wonderful for anyone interested in Japanese culture It truly exemplified the intricacies of the culture Of the nine sections of the book, each provided insights on topics ranging from the popular in the West fighting games, and rhythm games to the obscure such as crane games and sticker picture machines.The book is presented in a family friendly manner with comments and pictures providing an immersive supplement to the text I recommend this book to both gamers and non gamers of all ages. `Free ↝ Arcade Mania: The Turbo-charged World of Japan's Game Centers ☔ Home Of Sega, Nintendo, And Sony, Japan Has A Unique And Powerful Presence In The World Of Video Games Another Thing That Makes Japan Unique In The Gaming World Is The Prevalence Of Game Arcades While The Game Arcade Scene Has Died In The US There Are , Game Centers In Japan With Than , Game Machines Arcade Mania Introduces Overseas Readers To The Fascinating World Of The Japanese Gemu Senta Organized As A Guided Tour Of A Typical Game Center, The Book Is Divided Into Nine Chapters, Each Of Which Deals With A Different Kind Of Game, Starting With The UFO Catchers And Print Club Machines At The Entrance And Continuing Through Rhythm Games, Fighting Games, Shooting Games, Retro Games, Gambling Games, Card Based Games, And Only In Japan Games Covering Classic Games From Space Invaders To Street Fighter, Games That Are Familiar To Americans In Their Home Console Versions Rock Band, Guitar Hero And Dance, Dance Revolution , As Well As The Unique, Quirky Games Found Only In Japan, Arcade Mania Is Crammed Full Of Interviews With Game Makers And Star Players, And Packed With Facts About The History, Background And Characteristics Of Each Game, All Lavishly Illustrated With Photographs And Game Graphics This Book Is A Must Have For Gamers Everywhere